Can you infect the world? Your pathogen has just infected 'Patient Zero'. Now you must bring about the end of human history by evolving a deadly, global Plague whilst adapting against everything humanity can do to defend itself.
Plague Inc: Evolved is a unique mix of high strategy and terrifyingly realistic simulation which is now available on PC via Steam Early Access. Has infected over 25 million players to date and has now been entirely redeveloped for PC. Get ready to take strategy gaming to the next level!
Spread a virus, kill the human race in this strategy game. Read Common Sense Media's Plague Inc: Evolved review, age rating, and parents guide.
The Necroa Virus is a strange level—it is unlike any other level of Plague Inc. It does take a certain amount of skill. Make sure that you watch my video below or follow the steps exactly as listed. Also, I cannot stress enough that this tutorial was written for the paid version of Plague Inc. In other words, I highly recommend shelling out the two or three bucks needed to buy this game. IN this case, if not just to use Creationist Gene alone. Trust me, you'll need it and it'll be well worth it.Before we dive in, here are the Genetic Codes I used for this tutorial:.
Metabolic Hijack. Creationist (as mentioned, for the best results, you will need this genetic code.). Aerocyte. Xerophile.
(I started my plague in Saudi Arabia.). Build your DNA points to 15.
Transmissions: Blood 1. Build your DNA points to 15.
Transmissions: Saliva 1, Air 1. Build your DNA points to 20. Transmissions: Gastrointestinal Expansion.
Saliva 2. Build your DNA points to 20.
Abilities: Cold Resistance 1, Cold Resistance 2. Build your DNA points to 21. Transmissions: Water 1; Abilities: Drug Resistance 1. Build your DNA points until everyone is infected. This should be around 60-62 points. If you do not have that many, you will want that many so just keep building. Note: You should have around 60-65 points before you start this phase.Symptoms:.
Insomnia. Fever. Photophobia.
Delirium. Cytopathic Reanimation. Anaerobic Resuscitation. Pop Cure Bubbles. Build your DNA points to 20. Abilities: Autolytic Delay. Build your DNA points to 30.
Symptoms: Psychosis. Build your DNA points to 30. Symptoms: Acute Encephalitis. Build your DNA points to 30.
Abilities: Putrefactive Resistance; Symptoms: Enhanced Sensory Integration. Build your DNA points to 30. Symptoms: Adrenal Surge, Enhanced Motor Control.
Build your DNA points to 20. Symptoms: Hyperosmia. Build your DNA points to 30.
Symptoms: Peptide Surge. Build your DNA points to 20. Symptoms: Acidic Reflux. This guide works maybe half the time, I haven't found a better solution yet though. This particular disease is just difficult. It will often try to evolve despite creationist and with the auto-popping deal on you won't have enough dna with devolve costs to make up the difference. I suggest getting the one that gives extra dna for the orange or red bubbles.
I've switched to this and generally have 60+ dna even devolving twice per run. I've tested it a few times and went from about 50% clearance to 100% in normal. I haven't tried it on brutal but it should work there too.
In case you don't have the creationist genetic code you can actually follow a slightly diffenrent strategy using the darwinist g. Follow the infection phase as described in this tutorial and then once you have 65-70 Dna points proceed to zombie phase. Then build your Dna points and spend them on the 'zombie migration' tree until you're able to move millions strong hordes of your zombie puppets. Then you can spend dna points moving millions of zombies to infect any uninfected countries and enhancing the combat abilities of zombies. At this point you don't care if the virus is 100% cured as the zombies will simply kill all the uninfected humans. As for the notorious Z Com 2-3 raids of really big zombie hordes would be enough to stop them on their tracks. Be sure to move the zombies quickly enough from an area with no food or they will starve.
Also depending on where Z Com has landed it's first base you may need to invest some points on the 'zombie mobility' tree in the abilities section to ensure the will arive in time but don't overdo it, one or to abilities are enough. I didn't win this first time I tried it, but I did take down 66% of humanity before ZCom whittled my undead darlings down to nothing.
That's farther than I've ever gotten before, so there must be something to this guide.In addition to the symptom evolution (which happened despite using the Creationist gene), the whole thing stalled once I got to that last country-in this case, Sweden. I had to activate Water 2 just to get it to go anywhere, which cost me precious DNA. Then again, maybe that's where I went wrong, getting impatient?. I have been playing Plague Evolved on my YouTube channel. And ended uploading a video or two failing miserably on the Necroa. I looked to JackSepticEye's channel for a few tips.
I must have played the Necroa Virus more than a dozen times and nearly winning on almost all of them. Yours is the first walkthrough I looked at - and it worked!It took me half the time to win too. I used almost all of the genes I unlocked so far: Creationist, Teracyte, and Xerophile. I don't even remember how far into the cure it was, but I got a three star score and 15,230 points. ^^ Thank you so much, Ashleign.I wonder if I could try it on Brutal. I've only used Normal.
This guide definitely did help, I didn't have the automatic popping of bubbles on, but I did have bonus DNA on Orange bubbles.Guide is awesome except that you essentially NEED the Creationist Gene activated. Without it this guide failed miserably in the face of Z-Com, because I had to start early on the zombie phase with way fewer points. However, using that gene I had 80 points before I even had everyone infected and from there Z-Com was not able to expand. I recommend grinding out Neurax Worms on Casual to get the gene. (I am on a console version of the game).
Well actually, you will need to beat most of the levels on normal in order to progress through the game. I rather enjoy the game design due to the fact, my tutorials have now, over 5 million views. That's why I did all the tutorials on normal. Necroa is by far one of the more challenging levels. However if you scan through the comments, some have done different strategies without using the creationist gene.
Even myself, I did it without the creationist. However most of those times much of the game was left to chance. I was trying to prevent the crisis of it not working for everyone, and quite frankly, it still doesn't work for everyone because people won't follow precise instructions, but what can you do?. The best way to win this game is to begin in europe, with darwinist, and to get some transmitions but no medicine resistance and not too much transmition because you really want your infected number in each country to remain low, because next you get some non lethal symptoms to improve your severity and get more DNA when you reach new countries.This will allow your infected more time to spread out on the others surrounding rich countries while still keeping their relative numbers low. Then, after some time, your disese will start spreading to eastern europe or Africa, and this is when you get medicine resistance.
All of a sudden, you will have most of europe infected totaly infected and about half the world already lowly infected. You slowly bring up the symptoms to the point where you can make zombies, and you do it before the cure can be cast of course.Now, when Zcom arrives, you don't care about it. Take the capacities to send hordes from one country to another at maximum strengh. Take every country not defended by Z com in an order do the furthest from Z com are destroyed first and the nearest last. Surround their base and send 2-3 hordes from a country that has more than 20 million zombies into it at the same time in Zcom base.I highly recommend you do not spend to much DNA on improving your zombie abilities or symptoms.
Also, i highly recommend you use darwinist, so you can have free improvements of symptoms. This does work if you make one alteration-use metabolic jump (cytochrome surge works too, but I got a bit more points from metabolic jump). DO NOT use metabolic highjack. Doing this, you will have enough points to complete the rest of this walk through successfully. The only exception being if you are unlucky (using the creationist gene) and get a premature evolution of symptoms. You could still win, but it will be more difficult, and it could go either way.
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