polygons, textures and materials into 3ds Max to help you create with. That being said, when I load your previous images into Max, and render with scanline, with the transparency mapped into cutout, that seems to fix the overlapping, is that an acceptable workflow for you? My only other suggestion is to take the transparency map into an editing software, and edit the upper portion to be 100% opaque white, and fall into a gradient for the transparent black tips. Autodesk 3ds Max provides a rich and powerful API that can be used to automate. Material/Map Browser > Materials > Autodesk > Autodesk Solid Glass Note: The material appears in the Material/Map Browser only if the active renderer supports it. You can also layer the hair ontop of itself, obscuring the base. This material has the appearance of solid glass. if its for a final, high resolution render, you may be able to hide some of the ends in the scalp of the character. Murdocks Autodesk 3ds Max 2020 Complete Reference GuideKelly L. What is the end goal for this hair, is it going on a character for a final render, or into a game engine? Depending on the intended outcome, this may not be an issue in a game engine.
MAKING TEXTURES IN AUTODESK 3DS MAX 2018 UPDATE
The update replaces mental ray with Arnold 5 as 3ds Max’s de facto third-party render engine, introduces new options for editing motion paths, and overhauls the user interface and Max Creation Graph. Hi render engine are you using to get the resulting shadows? When i open up your scene I see it set to the ART renderer, you may want to try scanline or and engine like Arnold or Mental Ray that can handle transparency maps better. Autodesk has released 3ds Max 2018, the latest update to its 3D modelling and animation software. Last year, we unveiled the Unity FBX Exporter, giving creators the ability to round-trip scenes between Autodesk 3ds Max or Autodesk Maya and Unity.